tag:blogger.com,1999:blog-954186965385152070.post1247062840229945843..comments2012-10-28T19:18:55.010-04:00Comments on DigiMedia10: Development of Film and Digital TechnologyLance Stratehttp://www.blogger.com/profile/13033954765699126246noreply@blogger.comBlogger3125tag:blogger.com,1999:blog-954186965385152070.post-29927514188585237462010-06-14T22:04:43.216-04:002010-06-14T22:04:43.216-04:00Reality is one thing, realism another, and realism...Reality is one thing, realism another, and realism is the aesthetic criterion that much art has been measured by, traditionally. I think you can see the connection, here, to Bolter's concept of transparent immediacy, aka the mirror. And the point is not whether the representation <i>is</i> reality or not, of course it isn't, the map is not the territory, as Alfred Korzybski put it. The point is whether it is perceived as real, as reality or as realistic, but audiences.Lance Stratehttps://www.blogger.com/profile/13033954765699126246noreply@blogger.comtag:blogger.com,1999:blog-954186965385152070.post-22674475884919312932010-06-11T00:07:22.869-04:002010-06-11T00:07:22.869-04:00I feel that most advertisements are like this--pre...I feel that most advertisements are like this--present a false reality to promote/sell their product.Alexhttps://www.blogger.com/profile/02574069881799864478noreply@blogger.comtag:blogger.com,1999:blog-954186965385152070.post-33966031822172189392010-06-09T17:24:11.899-04:002010-06-09T17:24:11.899-04:00Frankly, this is where I would like to add that &q...Frankly, this is where I would like to add that "too much is enough". The overemphasis on loud graphics, surreal scene sequences, and exaggerations in the conflict scenes have been "forced upon us" as a reality, YES, maybe a reality for the creator of this art form but not a reality for the consumer (the consumer chooses to make it his/her reality if applicable). It may be possbile that technology itself has hit a dead end where the creative capabilities have been either exhausted or the only resource is to "tap into" fantasy. Sure we have come a long way from the early days of still photography, and with computer technology the way it is, we have almost perfected the art form and allowed people to engage in a profound experience unlike any other. However, I see that computer technology always borrows from the "film" experience, which may prove to be the ultimate technology that exists. Adding computer effects is only a branch of the earlier types of creating "fake realities", as referred to in the prologue of Manovich's book, such as in the case of editing or montage and virtual camera controls. These have been incorporated into the computer and are basically staples used daily. I agree wholeheartedly that the use of thsi enw media in movies only steals from the experiene we would otherwise attain from a classic film. Perhaps finding other ways to implement computer power would be a start in the right direction, so as to distinguish it from other forms of media.JessLuv75https://www.blogger.com/profile/13872958701471080453noreply@blogger.com